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Old Jan 29, 2008, 08:03 AM // 08:03   #361
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Originally Posted by credit
This would be cool, but I wouldn't use it.
Why not?

(12 characters.)
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Old Jan 29, 2008, 01:17 PM // 13:17   #362
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The only difference between the original AH and the Xunlai Marketplace will be that you have to be online to sell youre items ( if im not wront of course ) and they have to be in youre inventory which i think is kinda stupid would better be add a specal xunlai market storage which will hold youre listing .
Definitely a good addition!!! I hope itll be added soon.
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Old Jan 29, 2008, 01:48 PM // 13:48   #363
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Yeah. The inventory thing it's a bit annoying. It would be better if it used the Storage space.

But if making it that way to just use the same systems that are used in normal trades (get the item in your inventory, put the items for sale, trade) then taking up inventory slots it's a price I will be grateful to pay. I'll just put the tuff from my inventory to the storage while selling.
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Old Jan 29, 2008, 05:36 PM // 17:36   #364
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Quote:
Originally Posted by xmancho1
The only difference between the original AH and the Xunlai Marketplace will be that you have to be online to sell youre items ( if im not wront of course ) and they have to be in youre inventory which i think is kinda stupid would better be add a specal xunlai market storage which will hold youre listing .
Definitely a good addition!!! I hope itll be added soon.
That would be counterintuitive because of A.Net's costs... it would probably be cheaper to find a way not to have people logged on to use the XMP than the opposite.

Otherwise, I will be logged on all day...
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Old Jan 29, 2008, 05:40 PM // 17:40   #365
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or ten hours at anytime idle. can't forget about that

but yeah, i think it'd be nice to do storage as well as inventory, but, meh, any type of marketplace will probably be better than what we work with now.
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Old Jan 29, 2008, 06:07 PM // 18:07   #366
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Originally Posted by Ravious
That would be counterintuitive because of A.Net's costs...
Bandwidth costs are fixed.

They're not on a 20 year old dial-up, being charged by minute or byte transferred.
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Old Jan 29, 2008, 06:08 PM // 18:08   #367
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Sounds cool! ..
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Old Jan 29, 2008, 10:31 PM // 22:31   #368
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Originally Posted by Antheus
Bandwidth costs are fixed.

They're not on a 20 year old dial-up, being charged by minute or byte transferred.
The're also not on a home ISP "unlimited" plan. An increase in traffic that puts them over their normally expected amounts will cost them more, probably in getting more bandwidth to the servers that run GuildWars. Either that or we'll see about a million threads about lag issues. Depending on their contract with the service provider, there may also be some charges there for going over a set amount per time unit.
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Old Jan 29, 2008, 10:33 PM // 22:33   #369
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Quote:
Originally Posted by MoriaOrc
The're also not on a home ISP "unlimited" plan. An increase in traffic that puts them over their normally expected amounts will cost them more, probably in getting more bandwidth to the servers that run GuildWars. Either that or we'll see about a million threads about lag issues. Depending on their contract with the service provider, there may also be some charges there for going over a set amount per time unit.
there was an interview with the guild wars devs about how this crying about bandwidth costs is unjust in this day and age and its still used as an "excuse" by companies that run MMORPGs on why there is a monthly cost to begin with

so you're just kind of adding to that oldhat belief and not really helping

i will dig up that interview ...
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Old Jan 29, 2008, 10:42 PM // 22:42   #370
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http://www.gamona.de/article/detail/...net_187508.htm

but on the other hand, it's not really THAT expensive - even if this is common belief.

And as you can probably imagine, companies running MMO which have to be paid for on a regular basis are quite happy if everyone thinks they have huge costs.
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Old Jan 29, 2008, 10:44 PM // 22:44   #371
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Quote:
Originally Posted by Solange
there was an interview with the guild wars devs about how this crying about bandwidth costs is unjust in this day and age and its still used as an "excuse" by companies that run MMORPGs on why there is a monthly cost to begin with

so you're just kind of adding to that oldhat belief and not really helping

i will dig up that interview ...
This is true. They made a reference to the idea that bandwidth for persistence & such is not an issue. That using bandwidth as a reason for charging subscription was unfounded. They did however agree that GMs, active monitoring & other services are a feasible reason for fees.
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Old Jan 29, 2008, 11:08 PM // 23:08   #372
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Quote:
Originally Posted by Solange
there was an interview with the guild wars devs about how this crying about bandwidth costs is unjust in this day and age and its still used as an "excuse" by companies that run MMORPGs on why there is a monthly cost to begin with

so you're just kind of adding to that oldhat belief and not really helping

i will dig up that interview ...
My point was not so much that bandwidth is a significant cost, as that it is something with a cost per unit. Many home ISPs sell "unlimited" bandwidth packages and this leads some users to believe that there is not per-unit cost for bandwidth. The person I responded too sounded like he was making that mistake when he said "Bandwidth costs are fixed."

Especially when you're getting about the same amount of traffic every month (or week or what ever), the cost is small and the price stays basically the same. However, if there were a big enough jump in traffic (I don't think there would be, honestly) from lots of people selling AFK while online because of the hypothetical XMP, then they would need to increase capacity. This would be a one time fee that's more expensive then the usual costs of maintaining the connection.
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Old Jan 29, 2008, 11:14 PM // 23:14   #373
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This is prolly one of the best ways I've seen to sell items. Like many others, I'm sure, I loathe selling items in-game or on the forums. Especially the forums, 1 hour after you post, your thread is 3 pages in. As for in-game, I just plain don't have the patience for it. This new way, however, will allow me to leave my "seller" character in game with all the items I have for sale, while I'm sleeping or at work. Yay! Or even while I'm playing I can run my 2 accounts at the same time, play on the main and use the 2ndary to sell stuff. I gotta say, I'm getting goosebumps just thinking about it.
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Old Jan 29, 2008, 11:20 PM // 23:20   #374
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Originally Posted by Jade
Or even while I'm playing I can run my 2 accounts at the same time, play on the main and use the 2ndary to sell stuff. I gotta say, I'm getting goosebumps just thinking about it.
The way it seems to work, you would be able to play on a character while selling with that character. Physical presence doesn't seem to be required.

Don't forget it's all speculation until there's an official announcement, though.
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Old Jan 29, 2008, 11:41 PM // 23:41   #375
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Yeah, I just wish they could confirm or deny.... I hate when it's more benificial for companies to say nothing than to say anything, lol!
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Old Jan 30, 2008, 02:00 AM // 02:00   #376
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Maybe they wanted ideas about how to make things, give it for free or for a fee make it worldwide or require bine in an outposts and many other things, and they started the rumors to see what people think and act accordingly.
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Old Jan 30, 2008, 02:08 AM // 02:08   #377
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Quote:
Originally Posted by MoriaOrc
The way it seems to work, you would be able to play on a character while selling with that character. Physical presence doesn't seem to be required.

Don't forget it's all speculation until there's an official announcement, though.
I realize that, but if I was playing a character with a bunch of stuff in his inventory, i wouldn't be able to pick up too much booty while adventuring, would I?
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Old Jan 30, 2008, 06:50 AM // 06:50   #378
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Quote:
Originally Posted by Jade
I realize that, but if I was playing a character with a bunch of stuff in his inventory, i wouldn't be able to pick up too much booty while adventuring, would I?
Could hinder bot mass farming.
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Old Jan 30, 2008, 06:54 AM // 06:54   #379
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Quote:
Originally Posted by Jade
I realize that, but if I was playing a character with a bunch of stuff in his inventory, i wouldn't be able to pick up too much booty while adventuring, would I?
They could use a system that, if you put an item on the AH , its stuck there and you have to get it back(or the gold) after the auction has ended.
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Old Jan 30, 2008, 07:51 AM // 07:51   #380
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Originally Posted by netniwk
They could use a system that, if you put an item on the AH , its stuck there and you have to get it back(or the gold) after the auction has ended.
People have pointed out before, that could lead to things like "10 Kournan Coins - Cost 100k - Duration: 99 days" because people might use the market as storage. I think leaving them in the characters regular storage space (either inventory or Xunlai chest) is an easy and not too inconvenient solution to this potential problem.
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